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Army Building; Tactics; Craftworld Unit Recommendations .. This is a very good warlord trait in a codex full of them, which is a bit of a shame. You would think that “angry punch ghosts who set you on fire with their Swords of Axe +1” would be a unit that would have attracted a lot more. Overview. The Eldar race do not live and die as humans do, even though they have forms resembling those of humans. Originally, when an.

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If you were planning on taking a Farseer as your HQ or Warlord, putting Eldrad in your list should be a priority. None of the other named characters offer anything that really synergizes with Iyanden’s attribute, and would likely function better in a different Craftworld.

Warhammer 40,000/Tactics/Eldar(8E)

Going half-and-half will reduce your Banshee’s total attack output, coedx will ensure your warlocks can survive a couple casualties before dropping a tier on their powers. Can’t be used on named characters or to give your warlord a second warlord trait. GW really went for the throat on Superheavies with their first edition of Chapter Approved. Pick a friendly Farseer.

If you hit, do D3 mortal wounds instead of rolling to wound. While they can be quite potent, they do only apply towards units with the respective Specialist Detachment keyword, meaning you’d have to very specifically design your army around these traits to take full advantage cravtworlds them.

Stack this with Irillyth and some Shadow Spectres to ensure any infantry that survives a salvo from either the Hemlock itself or the nearby Shadow Spectres tucks their newly formed shit-tails between their legs and books it. All attacks against that unit are resolved at -1 to hit for the rest of the phase. However, given how expensive it is to do this, the Custodes will have more things to worry about from a mobile army like the Eldar, like being able to actually score objectives though they aren’t just spamming Jetbikes against Eldar instead is another question entirely.

Spiritseers are another notable choice; they’re cheap and act as force multipliers for your Wraithguard and Wraithblades. However, as they need to constantly advance to get up to that point, abusing to hit modifiers on them limits their weapon loadout strictly to Shuriken Cannons and as such, may not necessarily be desirable candidates rcaftworlds this slot. You may also like. Alternatively, War Walkers using Shuricannons can coxex as codez cheap skirmishing units that can flank vulnerable craftworpds in your opponent’s deployment zone to assault backline units or secure potential objectives.

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Slap this on Eldrad and one-up those Tzeentch Chaos Sorcerers.

Warhammer 40k Eldar Craftworlds Codex 8th Ed Plus Datacards | eBay

Farseers and Spiritseers are perfectly viable as well, and can take the Shiftshroud of Allansair for consistent -2 to hit modifiers can also take in conjunction with at Autarch and his Shimmerplume if you can spare the CP for it.

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Skip to main content. Make sure you take a screening unit like Kabalites or Corsairs to maximise Soulburst potential, and to protect from Deep Strike.

Only dorks with wings and people with mind bullets get to lead the army now. In every Serpent there will be enough room for one or craftworls psykers to support the unit, you just have to decide which power to take!

Games Workshop Warhammer 40k Craftworlds Codex | eBay

All Units in this section have the Path of War ability which is the old Objective Secured, and will be referred to as such.

This adds the Ynnari tag to everything in the same Detachment as them. Ulthwe does this better, but Iyanden also doesn’t fear the return fire as much. Conversely, rapid Dispersed Blasts can all but evaporate any individual blob you want off the board with a barrage of D6 S6 shots assuming you have only two Fire Prisms fielded, that’s still 4D6 shots, assuming they haven’t moved much.

Each unit plays a coxex particular role, usually, everyone in a squad has the same gun and crfatworlds squad as a whole aims for one goal, as opposed to squads craftworls dudes each toting a different gun for a different kind of foe.

Warhammer 40k Eldar Craftworlds Codex 8th Ed Plus Datacards

Used at the start of your turn. Of special note, Shadow Spectres can become even more of a pain to get rid of if using Alaitoc’s “-1 to hit” rule, making them borderline untouchable at range assuming your Warlock is still casting conceal on them, that’s -3 to hit from 12″ or further!

All Eldar Flyers have special rule called “Wings of Khaine”, which means they advance 20″ without rolling, and cractworlds importantly, it gives the old vector-dancer: Warp Spiders are more expensive, but they’re sturdier and able to handle MEQ targets better than the Hawks can.

Yvraine is practically mandatory. Non-special Asuryani Characters can take anything below, and if you have an Asuryani Warlord you may take one for free in your list. The Yncarne is the single most expensive character the Aeldari as a whole can take, but is nearly an army all on its own.

That unit adds 2 to its charge rolls and will re-roll hit results of 1 in the subsequent Fight phase. Finally it can be a nice option to get a unit back into cover after it has finished off a unit in the craftowrlds phase for Non-Ynnari. You may immediately remove up to 3 friendly units and re-deploy them. Wraithblades can be healed with a Bonesinger and can take Forceshields for added protection.


Fly also means they can easily use a Charge action to bounce in and out to tie up vehicles as well or support the Spears buy blocking off any Fall Back routes. If at least one other Fire Prism linked fire with it, it gets to re-roll its hit and wound rolls as well. Hilariously you can also use Linked Fire to nuke your opponent’s special snowflake character, as long as the character is the closest model to the first Fire Prism the codec can also target it. Not to mention the fluffy feel of fielding an army of resurrected Eldar spirits fighting for the Eldar god of the dead would be really sweet.

Because apparently the Wave Serpent really needed the extra boost. He’s not a bad character in and of himself, though his abilities and loadout render him fairly situational unless a list is built specifically around him.

Howling Banshees and Striking Scorpions appreciate the extra protection Crfatworlds provides, though other craftworlds particularly Biel-Tan and Saim-Hann offer better perks that they can utilize much more effectively.

Some units, like Jetbikes, overcome this disadvantage with superior speed and mobility.

After a friendly Asuryani unit shoots, it can craftworlss 7″ as if it was the movement phase; however, it may not advance as part of this extra move and will be unable to charge that turn. Shining Spears stole the spotlight when it comes to Saim-Hann’s Craftwprlds Attack choices, as their immense threat range makes coex and run tactics particularly potent given their re-rollable charges.

Shining Spears are the best unit by far for Ynnari to use as they will always benefit from any Soulburst action other than Psychicit’s very easy to have them wipe a small Tactical Squad or character then Soulburst over to a unit you want to Charge.

Shadow-Star Forge World; best under alaitoc: Remember that Corsairs, Ynnari, or Conclave units don’t gain any benefits from these. Introduced in the Vigilus Defiant campaign, several “sub-factions” were made available for players wishing to create specialized, thematic armies while rewarding them with unique tactics and abilities.